Dungeons & Dragons 3.5 Edition 
Umber Hulk Umber Hulk
Large Aberration
Hit Dice: 8d8+35 (71hp)
Initiative: +1
Speed: 20 ft. (4 squares), burrow 20 ft.
Armor Class: 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple: +6/+16
Attack: Claw +11 melee (2d4+6)
Full Attack: 2 claws +11 melee (2d4+6) and bite +9 melee (2d8+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Confusing gaze
Special Qualities: Darkvision 60 ft., tremorsense 60 ft.
Saves: Fort +8, Ref +3, Will +6
Abilities: Str 23, Dex 13, Con 19, Int 11, Wis 11, Cha 13
Skills: Climb +12, Jump +5, Listen +11
Feats: Great Fortitude, Multiattack, Toughness
Environment: Underground
Organization: Solitary or cluster (2-4)
Challenge Rating: 7
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: 9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment: -
Truly Horrid Umber Hulk
Huge Aberration
Hit Dice: 20d8+180 (270hp)
Initiative: +0
Speed: 20 ft. (4 squares), burrow 20 ft.
Armor Class: 22 (-2 size, +14 natural), touch 8, flat-footed 24
Base Attack/Grapple: +15/+36
Attack: Claw +26 melee (3d6+13)
Full Attack: 2 claws +26 melee (3d6+13) and bite +24 melee (4d6+6)
Space/Reach: 15 ft./15 ft.
Special Attacks: Confusing gaze
Special Qualities: Darkvision 60 ft., tremorsense 60 ft.
Saves: Fort +17, Ref +6, Will +15
Abilities: Str 36, Dex 10, Con 29, Int 10, Wis 13, Cha 15
Skills: Climb +23, Jump +15, Listen +21, Sense Motive +5
Feats: Great Fortitude, Improved Natural Attack (claw), Improved Natural Armor X3, Iron Will, Multiattack
Environment: Underground
Organization: Solitary
Challenge Rating: 14
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: -
Level Adjustment: -
An umber hulk stands roughly 8 feet tall and measures nearly 5 feet across, weighling about 800 pounds. An umber hulk can burrow through solid rock at a speed of 5 feet. It does not leave a usable tunnel unless it chooses to.
Umber hulks speak Terran.

Combat: An umber hulk can deliver blows powerful enough to crush almost any enemy. In addition, its mandibles are strong enough to bite through armor or exoskeletons with ease.
Despite its great bulk, an umber hulk is intelligent. When brute force won't overcome an enemy, it is more than capable of out-thinking those who assume it to be a stupid beast. Umber hulks often use their tunneling ability to create deadfalls and pits for the unwary.
Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level 8th, Will DC 15 negates. The save DC is Charisma-based.

Truly Horrid Umber Hulk
Umber hulks have been know to grow to tremendous size and strength. The truly horrid umber hulk stands more than 16 feet in height and weighs about 8,000 pounds. Phenomenally powerful, the truly horrid umber hulk is a loner that is feared even by its own kind. It is occasionally found in the service of evil dragons or sorcerers, guarding their lairs.
The Will save DC is 22 against the truly horrid umber hulk's confusing gaze, due to its higher Hit Dice and Charisma score.


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