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Dungeons & Dragons 5th Edition
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Umber Hulk
Large monstrosity, chaotic evil
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Armor Class 18 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30ft., burrow 20 ft.
STR 20 (+5)
DEX 13 (+1)
CON 16 (+3)
INT 9 (-1)
WIS 10 (+0)
CHA 10 (+0)
Senses darkvision 120ft., tremorsense 60ft., passive Perception 10
Languages Umber Hulk
Challenge 5 (1,800 XP)
Confusing Gaze. When a creature starts its turn within 30 feet
of the umber hulk and is able to see the umber hulk's eyes, the
umber hulk can magically force it to make a DC 15 Charisma
saving throw, unless the umber hulk is incapacitated.
On a failed saving throw, the creature can't take reactions
until the start of its next turn and rolls a d8 to determine
what it does during that turn. On a 1 to 4, the creature does
nothing. On a 5 or 6, the creature takes no action but uses all
its movement to move in a random direction. On a 7 or 8, the
creature makes one melee attack against a random creature, or
it does nothing if no creature is within reach.
Unless surprised, a creature can avert its eyes to avoid the
saving throw at the start of its turn. If the creature does so, it
can't see the umber hulk until the start of its next turn, when it
can avert its eyes again. If the creature looks at the umber hulk
in the meantime, it must immediately make the save.
Tunneler. The umber hulk can burrow through solid rock at
half its burrowing speed and leaves a 5 foot-wide, 8-foot-high
tunnel in its wake.
ACTIONS
Multiattack. The umber hulk makes three attacks: two with its
claws and one with itsmandibles.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 9 (1d8 + 5) slashing damage.
Mandibles. Melee Weapon Attack: +8 to hit, reach 5 ft., one
target. Hit: 14 (2d8 + 5) slashing damage.
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An abominable horror from deep beneath the earth, an
umber hulk burrows into cave complexes, dungeons, or
Underdark settlements in search of food. Those lucky
enough to survive an umber hulk attack often remember
precious little of the incident, thanks to the umber hulk's
mind-scrambling gaze.
Devious Delvers. Umber hulks can burrow through
solid rock, forming new tunnels in their wake. The
steel-hard chitin of its body can withstand the cave-ins,
tunnel collapses, and rock falls that commonly follow it.
Burrowing into the wall of a cavern or passageway,
an umber hulk lies in wait for creatures to pass by
on the other side, its hair-like feelers sensing any
movement around it. When it explodes out in a shower
of earth and rock, its unsuspecting quarry turns to face
the oncoming threat-and is entranced by the umber
hulk's bewildering eyes, forced to stand helpless as its
mandibles snap shut.
Mind Scrambler. Many survivors of an umber hulk
encounter recollect little about the attack, because the
monster's confusing gaze scrambles their memory of
the event. Those who have fought and killed umber
hulks recognize the signs. For other denizens of
the Underdark, grisly tales of vanished explorers
and wanton destruction speak of an unknown
foe. Umber hulks take on supernatural status
in these harrowing stories, many of which
convey the same warning: once an umber
hulk has been spotted, it is already too late
to escape it.
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